![]() When the 10/11 season ends, we quit the game and rename this folder to "sceneassets 10/11" and then rename the folder "sceneassets 11/12" to "sceneassets", so when we load up the game, all 11/12 graphics are activated. So, in simple terms, we start the career journey with FIFA11's converted DB and FIFA11's graphics folder renamed as "sceneassets" (important note: all stadiums should be installed from the start). #Fifa 14 moddingway mod 6.0.1 all in one mods#Over the years there's been a lot of mods and patches made, so it should be somewhat possible to compile graphic packs for each season (kits, balls, adboards, boots etc - everything that doesn't crash career mode progress, luckily a lot of changes can be made with RM). ![]() If DBs can't be properly converted to fit career mode, then the next best thing would be starting with FIFA14/16 default squads. That would mean converting 11's DB and making sure it works in FIFA14/16. Ideally it could span for as long as 10 years, starting with the earliest FIFA where most files are somewhat compatible (FIFA11) and having such features as kit overlays for promotion, relegation and European cups. The idea of this mod is to create an authentic and at the same time alternative history career mod. Personally for me the biggest drawback of every fifa's Career Mode has always been the fact that nothing changes season after season graphics wise (all kits, balls, boots etc stay the same). ![]() Maybe someone becomes interested enough to collaborate in creating it either for FIFA16 or FIFA14 (the two most modded titles, it seems). First of all, this is just an idea of a mod I've had on my mind for a very long time.ĭecided to share it to maybe find other people interested in such a mod or just hear opinions. ![]()
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